3D Graphics - Perf
Ordering draw calls
- Flexible way
- Reference to how OpenSceneGraph does it https://realtimecollisiondetection.net/blog/?p=86
Basic collision detection
https://www.jeffreythompson.org/collision-detection/table_of_contents.php
Search
https://www.jeffreythompson.org/collision-detection/table_of_contents.php